Hazmob FPS

Hazmob FPS

Hazmob FPS is an intense first-person shooter that blends tactical depth with fast-paced action. Players engage in strategic, team-based battles across diverse maps, utilizing customizable loadouts and a variety of game modes. With its dynamic gameplay mechanics, realistic graphics, and competitive ranked play, Hazmob FPS challenges players to master their skills, coordinate with teammates, and outwit opponents in a visually immersive and constantly evolving environment.

Rules and Gameplay for Hazmob FPS

WASD = move
Space = jump
Left mouse / K = shoot
Right mouse / L = aim
P = leaderboard, pause, and settings
G = pick up the gun
C = crouch
Shift = run
1, 2, 3 = switch weapons
4, 5, 6 = skills
E = alternative skills
Q = alternative skills

Unique Game Mechanics

'Multiplayer PVP','Team deathmatch','Search and destroy','Capture the flag','Domination','Free for all','Elimination','Gun race','Upgrade Weapons' ,'Upgrade characters','Global Chat','Clans','Play with friends'

Who was responsible for programming and designing the game?

The game development group that worked on this game is Hazmob.

Was this game developed with a specific game development platform like Cocos or GameMaker?

This game was made for mobile with WebGL.

Which tags categorize Hazmob FPS?

The main features highlighted by the tags are battleroyale, realtime, realistic, battlefield, multiplayer.

Does this game cater to a particular gender group?

This game is aimed at Male & Female.

What age group would enjoy this game the most?

This game is designed for the age range Teens, Young Adults, Adults, Seniors.

What is the game’s genre classification?

The classification of this game falls under Shooter, Battle.

Are there any scenes in the game involving blood?

No, there is no blood shown during gameplay in Hazmob FPS.

Are there any violent or cruel actions in the game?

Yes, Hazmob FPS contains abusive or cruel elements.

Is this game intended for young players?

No, Hazmob FPS is not appropriate for younger audiences.
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